Animating & Modeling: Kairos Models
Above are both character models as well as environmental pieces that I had made for the game Kairos, my final project made in the spring of my sophomore year at Quinnipiac University. With a time constraint of about a month and a half, I had decided to make each of these assets with a low polygon count in order to produce a higher quantity. In addition to modeling these assets, the 3D character models seen above were also textured, rigged, skin weighted, and animated before being exported from Maya and imported into Unity.
More images can be provided upon request.